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Locations

The Everwatch Bastion

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One of the primary offices of the Keepers of the Flame in Loudwater. Contains a set of holding cells used primarily for the temporary storage of prisoners, and our adventurers were forced to inspect the insides of these cells as they awaited release.


The Court of the Bellowing Gavel, where Arbiter Krespin holds office is also located here.

The Gray Vale

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Beneath the mysterious Star Mounts, at the southern edge of the ancient High Forest, the Gray Vale straddles the river Delimbiyr in the North. A prosperous region thanks to river traffic, merchant caravans from distant lands, and other travelers looking for treasure amid the wreckage of lost kingdoms, the Gray Vale is a land ripe for adventure.

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The vale stretches almost 500 miles east to west and averages about 100 miles north to south. Several mountain ranges and dense forests form the Vale's borders.

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Gray Vale has grown into a trade center in the North in large part due to the success of Loudwater. This small town has an advantageous location at the confluence of the Delimbiyr and Grayflow rivers. Rich and arable farmland enables the community to thrive. Most merchants in the vicinity use the river to transport goods, making Loudwater an ideal nexus for nearly all commerce in this part of the world.

 

Although Loudwater and other small settlements enjoy some prosperity, the threat of danger checks their growth. Displaced savages from beyond the High Forest are a constant peril. Goblins infest the Southwood, snatching cattle, supplies, and the occasional child before retreating to the dim shelter of their foreboding forest. Loudwater is a thriving trade community and the starting point of your adventures. It has seen its share of excitement over the years, most recently sixty years ago when it was the center point of a war.

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Sheltering the people of Gray Vale from the distant doom of Netheril is a range of old, rugged mountains known as the Graypeaks. Barren and capped in ice and snow, these mountains are said to be home to giants and vicious wild and unnatural creatures.

 

At the eastern edge of the Gray Vale, in the shadow of the Graypeaks and the end of the Delimbiyr Route is the city of Llorkh.  Llorkh, in conjunction with its fortress of Bordrin’s Watch, commands the only pass across the Graypeak Mountains and keeps the Vale safe from the occasional Orc incursion from the lawless lands on the border with Netheril.  Governed by a council of Dwarves, Llorkh is a base for trade and supply for the mining activities in the Graypeak Mountains.

 

Connecting Llorkh at the eastern edge of the Gray vale to Waterdeep on the Sword coast is the Delimbiyr Route.  This trail, which runs alongside the River Delimbiyr, passes through Loudwater, the ruined hamlet of Zelbross, the small town of Secomber finally arriving at Waterdeep.

 

To the northwest of Loudwater lies the Star Mounts.  This ancient range of mountains marks the southern boundary of the High Forest and takes its name from the strange lights that shine from its heights.

 

From the northern slopes of the Star Mounts and stretching for miles to the north is the High Forest, an ancient wood notoriously haunted by fey creatures, gnolls, and drow. Infrequently, wood elves of the forest trade with the people of Loudwater, but they are tight-lipped about what goes on in their sylvan homeland.

The Wandering Elk

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A well known inn located in the Merchant District of Loudwater.  The primary location to find lodging when making port in town.

Belinda’s Blinded Eye Tavern

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A tavern found in the Merchant District. This is the bar where the fateful brawl took place that got three of the party members initially arrested and detained by the Keepers. This is also where Brinden and his compatriots were staying for the festival.

Khyber’s Pass

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Location of the mysterious dig site the party has been drawn to investigate by a chance encounter with Greppa and Halef. There seems to be a great deal of interest in this site by various parties.

Gelinda’s Grocers

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The main general store found in Loudwater. Has your standard type items for sale.

Hammerfall Armorers

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A shop which offers specialized weapons and armors for sale. The Loudwater store is headed by the Master Blacksmith Vorgas Ironpeak.

Library

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Floor G        Reception

Floor 1-6      Atheneum

Floor 7         Alchemy

Floor 8-9      Artifacts

Floor 10       Gallery

Floor 11-14  LPMM/Medicant Ward

Floor 15       Archaeology

Floor 16       Bestiary

Floor 17       Occult

Floor 18       Runesmiths

Floor 19-21  Administrative

Floor 22       Roost

Silver Satyr

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A super swank hotel, the poshest in town.  Elfira probably stays here.

Kingsholm

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Mysterious town near the unknown graveyard the party found themselves in.  Zoska informed them that the town owes yearly tribute to the ‘Heirless King’ Rannok V. It’s unknown for how long this has been happening.

Borca

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One of the surrounding towns mentioned by Zoska. Party doesn’t know the exact location.

Ravenloft

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One of the surrounding towns mentioned by Zoska. Party doesn’t know the exact location.

Ludendorf

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Location of the puppet theater in Stage Fright.

The Wallowing Shoal

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A bar from A Host of Trouble

Lake Zaffino

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Known as Camp Blood.  Location of the Volen Host training camp.

There was a massacre

Hundreds of years ago, Church of Ezra burned down

Dementlieu

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A small village where the locals hold festivals to mutilate teenagers.

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Roche Sombra

The maison court where the lady Aceline lives

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